About Us

Matt
I'm a Virginia-based developer and cyclist. I started Biketerra to "scratch my own itch". I wanted a way to ride my local routes indoors, pulling in real-world terrain data, and with a focus on accurate physics.

Anslo
I'm a creative generalist with a particular interest in procedural environment generation and web-based 3D. While I do enjoy mountain biking around the hills of Edinburgh, I'm just as happy developing new techniques to recreate them in the browser.
Email us
Please reach us at hello[ at ]biketerra.com
Credits
Biketerra very much stands on the shoulders of giants. We couldn't have built this without the open source JS ecosystem, namely:
RGT was a big early inspiration for us, with its realistic physics and Magic Roads feature. Zwift did a great job bringing indoor cycling into mainstream focus 🙌