About the Team

Matt

I'm a Virginia-based developer and cyclist. I started Biketerra to "scratch my own itch". I wanted a way to ride my local routes indoors, pulling in real-world terrain data, and with a focus on accurate physics.

Anslo

I'm a creative generalist with a particular interest in procedural environment generation and web-based 3D. While I do enjoy mountain biking around the hills of Edinburgh, I'm just as happy developing new techniques to recreate them in the browser.

Email us

Please reach us at hello[ at ]biketerra.com

Credits

Biketerra very much stands on the shoulders of giants. We couldn't have built this without the open source JS ecosystem and its many contributors, namely:

RGT was a big early inspiration for us, especially its realistic physics and Magic Roads (route creation) feature.