Changelog
Week of December 1
- DB Migration for better event support
- TTs (both ITT and TTT) now support multiple retries
- Bluetooth - automatically use "Virtual Gear" control mode when available
- Race results - only auto-refresh while the menu is open
- Rider list - added toggle between "Individual" and "Group" views
- Rider list - added automatic groups based on rider proximity
- Rider list - added auto-scroll so the current rider name stays visible
- Rider list - when spectating, click a group name to spectate the lead rider
- Rider list - cleaned up styling
- Preparing for the holiday challenge...
Week of November 24
- Minimap - stripped some feature layers to improve performance
- Reduced camera mouse drag sensitivity proportional to zoom distance
- Fixed grass spawning inside tunnel entrances
- Fixed bridge pylons sometimes still spawning inside roads
- Editor - fixed map view crash when selecting points
- Editor - fixed issue of not being able to select individual points with CTRL
- Editor - fixed lag when adding new points to a route
Week of November 17
- Added pager next/back button support
- Fixed the pager (again)
- Fixed responsive issue w/ profile page activities table
- Fixed black pixels dancing in the fog
- Fixed roadside cliff edges poking into the road
- Added new "Foliage style" setting in the route editor
- Reduced tree density at distance to improve performance
- Improved shadow casting, fixed missing shadows
- Fixed disappearing trees in low detail settings
- Set a reasonable limit (100km) for free user route uploads
Week of November 10
- Improved visuals!
- Improved visual detail at range (trees, water, etc)
- Improved mountain, rock, and cliff detail
- Improved road textures
- Improved building appearance
- Added ground color variation that adjusts based on elevation
- Added new "Lighting style" Route setting (Morning, Evening, etc)
- Added groundwork for supporting urban surfaces
- Improved colors, increased detail and vibrance
- Fixed issue causing crinkled square artifacts on the ground
- Fixed sizing of roadside shrubbery
- Fixed crop spawning issue on desert biome
- Fixed bug that occasionally crashed spectate mode on pageload
- Fixed server crashing bug (whoops) ๐
- W/S keys can now be used to contextually (a) change virtual gears, (b) adjust workout intensity, or (c) adjust ERG free-ride power
- Events styling tweaks
- Minor optimizations
- Fixed rare crash on pageload
- Improved shrubbery detail and performance
- Fixed issue with trees sometimes not spawning around the road
- Fixed hemisphere lighting issue casting improper shadows
- Tweaked lighting styles to reduce harshness and improve colours
- Enabled "Lighting style" setting in timed races
- Fixed road geometry jutting upwards after the first lap
- Fixed tunnel de-spawning issue
Week of November 3
- Added new "Draft feel" setting (reduces trainer resistance while drafting)
- Display the "Results" tab for spectators
- Physics code cleanup
- Removed the "Draft stickiness" setting for now
- Working on adding environmental details...
Week of October 27
- More accurate "has_ended" for event API endpoint
- Improved activity backups + admin backup restore
- Added "Signed up" filter on events page
- Fixed bots getting removed for casual events
- Adding environmental details...
Week of October 20
- BikeTERROR - final spellcasting & axe sharpening
- BikeTERROR launch! ๐
- Added Fall theme for temperate routes
- Added some experimental road surface types
- Increased steering responsiveness
- Fixed conifer colors in the autumn biome
- Fixed floating gravestones (and other lifecycle bugs)
- Added a first-person look back during sprints
- Fixed dark pumpkins in spectator mode
- Added more BikeTERROR details
- Improved grass/crop placement
- Fixed infinite loop bug w/ event rider starting positions
- Auto-remove completed workout on the following ride
- Auto-start timed events (excluding TTTs)
- Added "Start pedaling to begin" for casual events
- Added modal (and sound) when approaching the next workout interval
- Fixed workout graph tooltip (it now stays within bounds)
- Fixed camera getting stuck when dragging over UI elements
- Fixed sudden spike in camera motion when clicking off chat box
- Fixed cursor hiding after a few seconds of inactivity
- Fixed first-person camera initialising in the wrong direction
- Fixed rider models being visible when spectating in first-person
- Fixed look-behind button showing the wrong camera view on first press
- Added extra logging for error handling
- Added more texture to autumn leaves
- Fixed disappearing roads
- Renamed "Rankings" to "Results" for clarity
- Added ITT (individual time trial) race type
- Fixed camera shaking bug
- Reduced aggressiveness of the "Low FPS" warning
- Added more descriptive error messages to route editor
- Added and updated BikeTERROR details
Week of October 13
- Updated logic for ERG-based virtual shifting
- Additional refinements for ERG-based virtual shifting
- Throttle trainer commands for power and gear changes
- Minimap performance tweaks
- Fixed resistance for older Wahoo smart trainers
- Added "Calendar sync" setting to send the events you're attending to your favorite calendar app
- Fixed houdini jersey textures when saving settings
- Show the "Spectate" button whenever an event has active riders
- Improved smoothness of in-ride drag and drop
- Working on BikeTERROR...
Week of October 6
- Added in-ride freecam (drag/pinch in any camera mode)
- Added freecam touch support
- Zooming all the way in transitions into first-person mode
- Added camera terrain detection and avoidance
- Tweaked rider models to better align jersey textures
- Tweaked animations for smoother mounts / dismounts
- Fixed
power2 not saving correctly
- Fixed balanced pacer bots riding too far ahead
- Fixed minimap wobbling when in "always up" mode
- Fixed roamer bots spawning in low-detail mode momentarily
- Added slight randomness to the hoods-to-drops animation
- Fixed a styling issue in the spectate mode wait screen
- Added raglan sleeve outline to the jersey template file
- Added support for Tymewear VitalPro (breathing + HR sensor strap)
- Fixed activity chart mis-alignment (props Steven E)
Week of September 29
- Added Zwift Play controller support (props matjaz & trco)
- Added "HR to Power" feature to ride with only a HRM (non-racing)
- Settings - added 3D avatar live preview
- Added support for custom jerseys
- Added jersey template (base for jersey designs)
- Fixed text color for TTT event signups
- Fixed jersey texture caching issue
Week of September 22
- Added a forward-leaning animation that increases with speed/grade
- Added a dropped posture at high speeds
- Animation performance optimizations
- Tweaked lean animation and rider meshes
- Sanitized rider colours to avoid super-saturation or full-black
- Fixed antsy rider animations when waiting in the start pen
- Fixed rare animation head angle glitches
- Fixed crazy-cadence bots
- Fixed crash involving very long bridges
- Fixed crash when trying to access non-indexed tiles
- Fixed scale labels in the route editor elevation graph
- Refactored bluetooth logic with a focus on simplicity
Week of September 15
- Added in-ride error icon
- Added initial support for the Zwift Click 2
- Zwift Click 1 requires firmware 1.1.0+ (update via the Zwift Companion app)
- Added firmware version check
- Improved error handling upon failed bluetooth connect
- Workouts - stay in ERG mode after the workout ends
- Display the grade in 0.1% increments
- Throttle grade commands (to prevent overloading some trainers)
- Added support for power meter L/R balance (props Jim & Wouter)
- Force a whole number for L/R balance
- Updated race results API to support TTT
- Added new rider models and animations
- Added a variety of rider LODs
- Added leaning, steering, leg openers on tight turns
- Added support for custom jerseys (UI coming soon)
- Optimized rider models for a ~40% size reduction
- Improved mount/dismount animations
Week of September 8
- Considerably faster processing for uploaded routes
- Fixed TICKR X improperly overriding cadence
- Improved elevation data
- Fixed stats drag-and-drop ordering (in-ride, Windows)
- Dynamic activity detail stats (Full activity vs Race vs Cooldown)
Week of September 1
- Fixed grass poking through bridge edges
- Fixed issue causing trees to grow through buildings
- Fixed world coordinate transformation issue (noticeable on longer routes)
- Fixed sudden speed drops for some users on lower-end machines
See the archive ยป