Changelog

Week of October 13

  • Updated logic for ERG-based virtual shifting
  • Additional refinements for ERG-based virtual shifting
  • Throttle trainer commands for power and gear changes
  • Minimap performance tweaks
  • Fixed resistance for older Wahoo smart trainers
  • Added "Calendar sync" setting to send the events you're attending to your favorite calendar app
  • Fixed houdini jersey textures when saving settings
  • Show the "Spectate" button whenever an event has active riders
  • Improved smoothness of in-ride drag and drop
  • Working on BikeTERROR...

Week of October 6

  • Added in-ride freecam (drag/pinch in any camera mode)
  • Added freecam touch support
  • Zooming all the way in transitions into first-person mode
  • Added camera terrain detection and avoidance
  • Tweaked rider models to better align jersey textures
  • Tweaked animations for smoother mounts / dismounts
  • Fixed power2 not saving correctly
  • Fixed balanced pacer bots riding too far ahead
  • Fixed minimap wobbling when in "always up" mode
  • Fixed roamer bots spawning in low-detail mode momentarily
  • Added slight randomness to the hoods-to-drops animation
  • Fixed a styling issue in the spectate mode wait screen
  • Added raglan sleeve outline to the jersey template file
  • Added support for Tymewear VitalPro (breathing + HR sensor strap)
  • Fixed activity chart mis-alignment (props Steven E)

Week of September 29

  • Added Zwift Play controller support (props matjaz & trco)
  • Added "HR to Power" feature to ride with only a HRM (non-racing)
  • Settings - added 3D avatar live preview
  • Added support for custom jerseys
  • Added jersey template (base for jersey designs)
  • Fixed text color for TTT event signups
  • Fixed jersey texture caching issue

Week of September 22

  • Added a forward-leaning animation that increases with speed/grade
  • Added a dropped posture at high speeds
  • Animation performance optimizations
  • Tweaked lean animation and rider meshes
  • Sanitized rider colours to avoid super-saturation or full-black
  • Fixed antsy rider animations when waiting in the start pen
  • Fixed rare animation head angle glitches
  • Fixed crazy-cadence bots
  • Fixed crash involving very long bridges
  • Fixed crash when trying to access non-indexed tiles
  • Fixed scale labels in the route editor elevation graph
  • Refactored bluetooth logic with a focus on simplicity

Week of September 15

  • Added in-ride error icon
  • Added initial support for the Zwift Click 2
  • Zwift Click 1 requires firmware 1.1.0+ (update via the Zwift Companion app)
  • Added firmware version check
  • Improved error handling upon failed bluetooth connect
  • Workouts - stay in ERG mode after the workout ends
  • Display the grade in 0.1% increments
  • Throttle grade commands (to prevent overloading some trainers)
  • Added support for power meter L/R balance (props Jim & Wouter)
  • Force a whole number for L/R balance
  • Updated race results API to support TTT
  • Added new rider models and animations
  • Added a variety of rider LODs
  • Added leaning, steering, leg openers on tight turns
  • Added support for custom jerseys (UI coming soon)
  • Optimized rider models for a ~40% size reduction
  • Improved mount/dismount animations

Week of September 8

  • Considerably faster processing for uploaded routes
  • Fixed TICKR X improperly overriding cadence
  • Improved elevation data
  • Fixed stats drag-and-drop ordering (in-ride, Windows)
  • Dynamic activity detail stats (Full activity vs Race vs Cooldown)

Week of September 1

  • Fixed grass poking through bridge edges
  • Fixed issue causing trees to grow through buildings
  • Fixed world coordinate transformation issue (noticeable on longer routes)
  • Fixed sudden speed drops for some users on lower-end machines

Week of August 25

  • Tons of fixes to smooth out bad Vuelta livedata
  • TTT - prevent drafting/flocking of non-team members
  • Replaced minimap "path" view with a Near/Far toggle

Week of August 18

  • Released 1st iteration of TTT events
  • Allow riders to create a new TTT team
  • Allow riders to join an existing TTT team (via an invite code)
  • TTT assumes teams of 3-6 riders, with the 3rd rider counted
  • TTT team leaders can start / abort a countdown timer
  • TTT races start once the countdown timer hits 0
  • Updated race results to account for TTTs
  • Adding support for Vuelta LIVE events
  • API - Include event ID with activity data
  • Updated "Follower" area on athlete profile pages

Week of August 11

  • Added heart rate data to spectate mode
  • Preserve the mini-map rotation setting (i.e. clicking the compass)
  • Improved page SEO
  • Faster 3D route loading
  • Added support for displaying Wattbike gear
  • Refactored CORE temp sensor support
  • Replaced range slider
  • Planning TTT mode...

Week of August 4

  • Added experimental "Draft stickiness" setting
  • Added visual indicator of "ideal" draft placement to help modulate
  • Slightly improve flocking to reduce collisions / ghosting
  • Prevent rider list from showing for solo rides
  • Fixed avatar steering issue at low cadence
  • Prevent larger trees from intersecting bridges
  • Route editor - fixed issue preventing re-uploading same filename
  • Users can now delete their own events
  • Routes listing - ability to sort by distance/climb ASC
  • Tweaked the /events and /clubs pages
  • Rebuilt in-ride minimap - including compass w/ auto-rotation toggle

Week of July 28

  • Added TDF LIVE: Femmes series
  • Added "View distance" setting to spectator mode
  • Subscribers can now spectate with maximum view distance
  • Improved camera rotation in medium/far chase views
  • Improved tunnel entrances by caulking holes around the edges
  • Improved the appearance of trees and forests
  • Improved the appearance of water and croplands (smoother edges)
  • Fixed camera glitch when transitioning in/out of tunnels
  • Fixed flickering buildings
  • Route editor: Added a strict mode for the editor warnings
  • Route editor: improved spline view
  • Route editor: persist state for advanced settings
  • Route editors can now unpublish their own routes

Week of July 21

  • TDF LIVE: fixed issue with desync / rider speeds getting stuck
  • TDF LIVE: automatic rider teleporting if they deviate too far
  • TDF LIVE: reset livedata if the page loses focus for 10+ seconds
  • TDF LIVE: prevent spectate mode from switching to human riders when there are pros available
  • TDF LIVE: numerous minor QoL (and behind the scenes) fixes
  • TDF LIVE: spectate pros by default
  • TDF LIVE: jersey holders now appear at the top of their group(s)
  • TDF LIVE: fixed end-of-route teleport bug
  • TDF LIVE: fixed skin color for some pro riders
  • TDF LIVE: spectate Pogi by default on pageload
  • Support virtual shifting for the Tacx Neo 2, 2T, 3M
  • Fixed virtual shifting lag

Week of July 14

  • TDF LIVE test run completed
  • Added groupings to rider list
  • Fixed occasionally crazy-high bot cadence
  • Increased spectator view distance for subscribers
  • Improved physics performance (pre-calculated lookups)

Week of July 7

  • Added Tour de France Challenge 🚴 🇫🇷
  • Investigating TDF LIVE events, stay tuned...
  • Fixed issue with "fake" virtual shifting

Week of June 30

  • We're taking a breather, back to full speed on July 7th!

Week of June 23

  • Spectator mode - prevent mouse wheel zoom when hovering on the rider list or chat
  • In-ride stats edit panel - touch support
  • Added view distance setting
  • Added detail quality setting
  • Refactored the environment generation system
  • Refactored the tileset system to reduce overhead and prevent visible seams in the environment
  • More intelligent scene loading
  • Fixed disappearing bridges, better pylon spacing and placement
  • Prevent bridge pylons from intersecting the road below
  • Fixed missing snow in the ice biome
  • Fixed low-hanging clouds in spectator mode
  • Fixed trees growing on bridges
  • Display lap count (when relevant)
  • Reduced braking aggressiveness for race events
  • Added new "caution" logic to decrease a rider's maximum speed slightly when beside or behind others
  • Fixed some rare 3D lifecycle issues
  • Added extra handling to prevent impossibly high acceleration
  • Improved Route Editor scoring to better reflect route quality
  • Bots now use a spawn queue, instead of all at once (to greatly reduce stutters when loading new environment tiles)
  • General improvements to the tile loading queue
  • Cleaned up in-ride Menu

See the archive »